Popo Panic!
is an Action platformer I started working on with a friend in Highschool. We continued development throughout college.
I came up with the idea for Popo panic. We started developing it as a random game jam and decided to keep working on it.
I was responsible for animating the player character as well as the level tiles and particle effects.
Designing the playable character was a collaborative effort.
My partner did a bulk of the programing for this project.
Popo Panic was made in Construct 2.
Surface Tension
is a puzzle platformer made for an intro to game design class. I was the main artist on the team.
I was responsible for designing and animating the player character as well as designing various tiles for the levels. I tried to keep a four tone limit for each object to give the game a consistent look. If an object has more then four tones it wasn’t me.
I also came up with the name for what that’s worth.
I had little say or influence over the game design and did no programing for this project. Surface Tension was made in Unity.
Me Eat Egg
A platformer about a cave man stealing eggs.
This was made for a game jam with the theme jungle. I came up with the idea for the mechanic of having to steal and carry eggs. I designed the player character and the tiles in the for ground.