Games

A selection of games I have leant my skills to.

Popo Panic!

is an Action platformer I started working on with a friend in Highschool. We continued development throughout college. 

I came up with the idea for Popo panic. We started developing it as a random game jam and decided to keep working on it.

I was responsible for animating the player character as well as the level tiles and particle effects. 

Designing the playable character was a collaborative effort. 

My partner did a bulk of the programing for this project.

Popo Panic was made in Construct 2.

Surface Tension

is a puzzle platformer made for an intro to game design class.  I was the main artist on the team.

I was responsible for designing and animating the player character as well as designing various tiles for the levels. I tried to keep a four tone limit for each object to give the game a consistent look. If an object has more then four tones it wasn’t me.

I also came up with the name for what that’s worth.

I had little say or influence over the game design and did no programing for this project. Surface Tension was made in Unity.

Me Eat Egg

A platformer about a cave man stealing eggs.

This was made for a game jam with the theme jungle. I came up with the idea for the mechanic of having to steal and carry eggs. I designed the player character and the tiles in the for ground.